in this project, I created a combat system with a combo [E] [R], enabling combo within a certain duration and disabling it if the user did not  attack fast enough after the first attack. And controlling a damage collider by enabling and disabling it inside the animation frame. And I used the unity new input system on this project. And also I created an enemy AI where the enemy runs towards the target if detects, and attacks the player if he is in attack range. This project is created for programming purposes.