Ninja jords
in this project, I created a combat system with a combo [E] [R], enabling combo within a certain duration and disabling it if the user did not attack fast enough after the first attack. And controlling a damage collider by enabling and disabling it inside the animation frame. And I used the unity new input system on this project. And also I created an enemy AI where the enemy runs towards the target if detects, and attacks the player if he is in attack range. This project is created for programming purposes.
Status | Released |
Platforms | HTML5 |
Author | Jeffrey Arnibal |
Made with | Unity |